![]() ![]() So if you apply the first lut, index 1, and then install another, your previous LUT will now be index 2, and the wrong one (the new index 1) will be applied. This is because rather than read the actual FILE NAME of the lut, it seems to use it's index in the list of LUTs. While we are at it, can we also talk about how TERRIBLE the coding is for Lumteri and it's LUT drop down? If you install ANY other LUTs, your projects will have the WRONG one applied going forward. If I use 2017 (which I will obviously continue to do) this crash never happens. In CC2018 it crashes after about 10 minutes, with a popup that says it is Lumetri that has stopped working. the entire timeline has an adjustment layer, with Lumetri applied and a LUT. Using the SAME project, which I've been using in CC2017 for a while now.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |